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r90 | sunn | 2012-11-27 23:05:00 +0000 (Tue, 27 Nov 2012) | 1 line
Changed paths:
   A /tags/3.63 (from /trunk:89)

Tagged for release
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r89 | sunn | 2012-11-27 23:04:26 +0000 (Tue, 27 Nov 2012) | 1 line
Changed paths:
   M /trunk/SunnArt.toc

TOC update for 5.1
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r87 | sunn | 2012-09-16 23:56:29 +0000 (Sun, 16 Sep 2012) | 8 lines
Changed paths:
   M /trunk/Locales/Locale_enUS.lua
   M /trunk/SunnArt_Core.lua
   M /trunk/SunnArt_Options.lua

The water bug is now present in all zones while using DirectX 9 mode with Multisampling enabled and a resized worldframe.  The problem also affects Screen Space Ambient Occlusion and displaces certain shadows.   I've added a warning if any of these settings affect the user with instructions on the settings to change to fix it.

If resizing the viewport is necessary with DirectX9,  then you will need to set your water detail to fair and SSAO to disabled.   The water problem can also be fixed by setting Multisampling to x1 but the graphics quality difference is more noticeable than simply changing Water Detail and SSAO.

If you can select DirectX11 mode,  then do so - The frame rate is much improved and is less buggy.

- Added Checks for multisampling,  DirectX9, worldframe resizing, SSAO and Liquid Detail.
- Removed old water bug fix.
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